Increased speed at which you can buy stacks of things.You can no longer become invincible when touching fire blocks.When using a gravitation potion your world will invert rather than your character.
The game will no longer create a random password during multiplayer world generation.Equipping items to the social slot in German no longer crashes the game.Bunnies/Goldfish spawned from statues no longer drop money during a Bloodmoon.You can no longer sell your gold to NPCs.You can no longer craft items or money by placing items in the trash.
The full list of additions and changes can be found below. Some of the most notable additions are the mini-map that shows each tile with the most illumination it has ever had, the possibility for a pyramid to spawn during world generation, eight new non-player characters to add to town, and four new bosses to fight.
After almost two years since Terraria 1.1 brought hard mode and the Megashark to the open world title, update 1.2 adds a huge amount of content, and is bound to suck former addicts back into it in order to discover everything. We knew it was coming today, so now it’s time to celebrate. ‘Chest sizes have been doubled’ is not referring to character creation